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How Would You Survive?
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How Would You Survive (1995)(Grolier)[Mac-PC].iso
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VIKINGW.DIR
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01644_Script_Crafts
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Text File
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1995-09-12
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4KB
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150 lines
global gbeenclicked, gQuest
on VCrafts1Rollovers
set gbeenclicked = 0
if (not(CheckClickedStatus(gQuest))) then
if rollover(6) then
repeat while rollover(6)
VikingCursor
set the locH of sprite 48 to 553
set the locV of sprite 48 to 133
updatestage
if (the mousedown) then
set gbeenclicked = 1
else
--the mouse is up
if gbeenclicked = 1 then
repeat while gbeenclicked = 1
AnimateRepeat 6, 265, 2, "SV260401.AIF", 4
end repeat
end if
end if
end repeat
set the locH of sprite 48 to 953
updatestage
else
if rollover(7) then
repeat while rollover(7)
VikingCursor
set the locH of sprite 10 to 510
set the locV of sprite 10 to 361
updatestage
if (the mousedown) then
set gbeenclicked = 1
else
--the mouse is up
if gbeenclicked = 1 then
repeat while gbeenclicked = 1
AnimateRepeat 7, 270, 2, "SV261001.AIF", 4
end repeat
end if
end if
end repeat
set the locH of sprite 10 to 910
updatestage
else
if rollover(12) then
ArrowCursor
repeat while rollover(12)
set the locH of sprite 8 to 306
set the locV of sprite 8 to 336
updatestage
end repeat
set the locH of sprite 8 to 906
updatestage
else
if rollover(11) then
ArrowCursor
repeat while rollover(11)
set the locH of sprite 9 to 230
set the locV of sprite 9 to 167
updatestage
end repeat
set the locH of sprite 9 to 930
updatestage
else
if rollover(40) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
end if
end if
end
on VCrafts2Rollovers
set gbeenclicked = 0
if (not(CheckClickedStatus(gQuest))) then
if rollover(6) then
VikingCursor
repeat while rollover(6)
puppetsprite 43, true
set the locH of sprite 43 to 533
set the locV of sprite 43 to 213
updatestage
if the mousedown then
set gbeenclicked = 1
else
--the mouse is up
if gbeenclicked = 1 then
repeat while gbeenclicked = 1
AnimateRepeat2 6, 304, 2, "SV260900.AIF", 3
end repeat
end if
end if
end repeat
set the locH of sprite 43 to 933
updatestage
puppetsprite 43, false
else
if rollover(7) then
repeat while rollover(7)
ArrowCursor
set the locH of sprite 8 to 466
set the locV of sprite 8 to 361
updatestage
end repeat
set the locH of sprite 8 to 966
updatestage
else
if rollover(9) then
ArrowCursor
repeat while rollover(9)
set the locH of sprite 10 to 328
set the locV of sprite 10 to 323
updatestage
end repeat
set the locH of sprite 10 to 928
updatestage
else
if rollover(39) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
end if
end